I’m going to try to collect useful information about Command: Modern Air/Naval Operations here. Most of this is copy and pasted from the forums; usually with answers from knowledgeable beta testers or the devs themselves.
Please look at the side bar on the left for a complete listing of documentation, specifically the game’s keyboard shortcuts as well as OECM operations and battle plans.
Command Modern Air and Naval Operations, Now Featuring Pier-Docking Operations Command got a great new update which brings it up to version 1.11. This new update has some very unique and major features, including pier and docking operations. Command Modern Air/Naval Operations (CMANO) is a bit of a dream game for me.Naval warfare games in general have always appealed to me – there’s something about the pure application of tactics and technology that scratches an itch. Command: Modern Air / Naval Operations WOTY. All I receive is the standard canned reply. I am running a Mac Pro with Paraells for my MS products.
Battle Plan: Mission Enemy Troops Terrain – Time Civilian Issues
Keyboard Shortcuts
Keyboard Shortcuts
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What needs to happen for a platform to change EMCON without being told to do so?
Right now its linked to mission, ROE and defensive logic.
What does a mission profile mean
Strike, Hi-Lo-Hi profile. Cruise at 36kt. 100nm (50nm+50nm) dash on target at SL &Mil. Form up 10 min at 10k ft. 10% reserves
36k = 36,000ft. 100nm dash is 50nm in and 50nm out at Military (Full) power at Sea Level. The aircraft also has a 10 minute launch fuel allowance and 10% reserve (standard Bingo).
What is definition of the 1/3 rule?
1/3 rule is that only 1/3 of aircraft assigned to a mission will launch at a given time. I believe that is 1/3 of the total number of remaining a/c (so if you start with 12, you’ll launch 4 but if that number goes to 9 total you’ll only launch 3). The other 2/3s are either rearming or RTB.
What is the meaning of CAV?
Cavitate. It’s the point where the pressure around a spinning prop lowers to the point that the water ‘boils’ around it. This increases ambient noise significantly. Keep your ships out of CAV if you’re hunting subs (or are a hunted sub). Depth can alleviate the speed of cavitation in some cases.
Will it also degrade your sensors?
Speed in general degrades sonar performance (lots of self noise going on).
Why do ADCAP’s have a max range of only 6nm when in reality they have a range closer to 20nm?
It’s called shooting within parameters. Every weapon system has an envelope from which it is best utilized. Max range is only one factor in a weapon’s envelope.
Overriding Engaged Defensive
![Command Modern Air Naval Operations For Mac Command Modern Air Naval Operations For Mac](/uploads/1/1/7/8/117807080/481640092.jpg)
On the Doctrine/RoE options, set “Auto Evade” to No.
Group Disbanding
In both during play view in unit mode (9 pg up on key pad), select unit and press the d key to detach them. Get down to 0 units the group dissolves.
To create group select a group of ships or aircraft and press the g key.
Ice Packs
If you try to place a surface ship (other than icebreaker) on the ice, you will get a message that you cannot place it there.
Command got a great new update which brings it up to version 1.11. This new update has some very unique and major features, including pier and docking operations.In this article, I show how to add a new naval base (Naval Base Puerto Belgrano, Argentina) and how to add ships to it.
Please right click the figures and open them in a new window for a more detailed view.
In the scenario editor, I added one side (Argentina) and added a structure to the lower belly of the Province of Buenos Aires. This particular facility is listed as a generic facility in the database. |
Once created, I renamed the pier structure to 'Base Naval Puerto Belgrano' and then I selected it and went to Editor->Edit Docked Boats |
Command Modern Air Naval Tutorial
Then I selected the Type 42 Destroyer 'ARA Hercules'. Note the lower part of the pop-up window and how it asks you how many ships of the type you want to create (very small but don't forget to use it). Once the ship was added, the naval base shows a small yellow and black icon on it. |
To launch a ship from the pier, you select the base, right click (or just press F7). |
Command Modern Air Naval Operations For Machinery
This Boat Docking Operations window shows how may ships are available and their status. To (finally) launch the ship, just select it and use the button in the bottom of the window ('Launch Individually'). |
And the destroyer is out. Off she sails in search of Chinese illegal fishing operations within Argentine territorial waters. |
Once you want the warship back to the naval base, right click on the vessel icon and select RTB. You don't even need to plot a course. |
The implications of these new features are enormous.
For a county with limited resources like Argentina, the tempo of operations has to match the available ports, their capacity and how to pace the operations without leaving the line warship-less.
Even for countries with plentiful of resources, the availability of ports and their turnaround time for refueling and repairs can become a bottleneck during sustained operations. Use your assets wisely!
I am really very happy how WarfareSims, after plenty of updates, still delivers a gameplay experience that is not focused in micromanaging individual ships but rather in operations and execution.
Cheers,