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fiberhigh-power.netlify.com › ★ ★ ★ Danball Senki W Psp Update Patch ★ ★ ★
Danball senki w psp patch download found at archive.foolz.us, gamefaqs.com. Share photos and videos, send messages and get updates. Look at 1 relevant links. Free Download Danball Senki Boost ENG Patched PSP GAME Download Danball Senki Boost ENG Patched PSP GAME Danball Senki [].
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Comments
A video lead you to know the issue 1and 2 http://www.youtube.com/watch?v=KTlrWd7hKYc
normal Camera stop
it display now,but some time not correct. sometime not correct log
|
Contributor commented
commented Dec 11, 2013
For 2nd issue , any savestate can shared? |
move to right side,then go outside. savedate here,rename jpg to rar |
Collaborator Author commented
commented Dec 11, 2013
Updated two issue to top post. 4-missing background. 5-video not played. |
Have this improved lately? |
Collaborator Author commented
commented Jan 7, 2014
No improvement. |
Test with 0.9.6-436 For the video part,the audio can be heard, but display nothing. Log shows this,and audio stuttering when these messages posting. AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 319900 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 508000 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 712820 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 926000 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1135000 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1314740 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1553000 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1732740 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1941740 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 2121480 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 2313760 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 2593820 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 2852980 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 3099600 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 3367120 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 3634640 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 3881260 dts: 8948940 |
referenced this issue Jan 19, 2014
ClosedTaiko DX (JP) Missing Text #4836
FPS issue fixed by #5174 |
Collaborator Author commented
commented Jan 31, 2014
#3110 Frontier Gate Boost+ also got FPS issue fixed.these two games have several issues the same. |
Huh, that's very interesting. The camera stopping thing is still happening, right? AFAIK the video is a depth issue. -[Unknown] |
Collaborator Author commented
commented Feb 1, 2014
Yes camera is still stopping. |
Does the black box thing still happen? -[Unknown] |
Collaborator Author commented
commented Jun 4, 2014
still happen when screen transition.block transfer not help |
Have any of the changes helped specifically 2, 4, and 5? Is 1 affected by jit on/off? -[Unknown] |
Collaborator Author commented
commented Jun 16, 2014
1,2,4,5 no change at all.with jit off,Ican not move. jit off |
Well, then there's definitely some cpu bug here, even if it's the interpreter that's wrong. If you switch the CONDITIONAL_DISABLE defines in CompVFPU.cpp, and use jit, does it still have the above problem? If not, does it happen switching them in CompFPU.cpp? -[Unknown] |
Collaborator Author commented
commented Jun 16, 2014
change #define CONDITIONAL_DISABLE ; to #define CONDITIONAL_DISABLE { fpr.ReleaseSpillLocks(); Comp_Generic(op); return; } in CompVFPU.cpp,the jit without anyproblem. |
It gets problem in CompFPU.cpp |
Danball Senki W Episode 1
Collaborator Author commented
commented Jun 16, 2014
the problem is |
Danball Senki Wiki
Which one inside there? Change for example case 13: to case 13: DISABLE; and it will disable trunc.w.s. abs, mov, and neg should be pretty hard to be wrong, sqrt, trunc.w.s, and cvt.s.w are the likely ones.Does the camera thing go away if you have the CONDITIONAL_DISABLE swapped in CompVFPU.cpp and use jit? It could be a totally different instruction causing that problem. -[Unknown] |
Collaborator Author commented
commented Jun 16, 2014
Yes,disable case 13,the problem presents.CONDITIONAL_DISABLE swapped in CompVFPU.cpp does not help the camera problem. |
Does it affect anything to revert this change? cbf1df9 -[Unknown] |
Collaborator Author commented
commented Jun 16, 2014
both jit and non-jit can't move. |
So basically this and #4268 don't agree about that change, seems this likes it. I'm not sure why interpreter is not behaving the same way.. -[Unknown] |
added a commit to unknownbrackets/ppsspp that referenced this issue Jun 21, 2014
Correct overflow in trunc.w.s for interpreter.
Does this game crash for you with simulate block transfers on? http://forums.ppsspp.org/showthread.php?tid=5201&pid=86714#pid86714 The black box thing seems really weird. It's hard to catch those things in the GE debugger, but I wonder what the vertex type / positions are. I guess the camera stop thing is likely to be a cpu bug as well, if this uncovered an interpreter cpu bug.. -[Unknown] |
Collaborator Author commented
commented Jun 25, 2014
Is that Danball Senki Boost,it does not crash for me,but I find a graphical issue with simulate block transfers on. simulate block transfers on simulate block transfers off before the black box drawing. |
Gedebugger about the graphical issue |
Collaborator commented
commented Jun 25, 2014
Oh. I was confused. Thought they were the same game. Hmm Boost seems like a format mismatch.. hard to say. W definitely looks like that texture ought to display. I wonder if it is depth related. Maybe minz and maxz clamp before depth test or affect clipping.. are the vertex addresses? Or it could be stencil. -[Unknown] |
Dan Ball Senki W random hangs in battle with jit off. |
commented Nov 1, 2015
Windows 10 Home, with Intel HD Graphics, with a 1.0.1 build. Graphic Card shouldn't be an issue, though. It ran BOOST almost perfectly. Oh shit. uh, ignore the BOOST screenshot. |
I think I found a source for the skipping cutscenes. Still no trace for the outlines? |
Collaborator Author commented
commented Nov 4, 2015
The cutscenes would be played on this build.The graphical problem seems like a driver problem? http://www.filedropper.com/ppsspp-v101-216-gb9fbaed-windows |
Unless Level-5 made the graphics more obnoxious than in the original game, I can't really say it's a driver problem or compatibility. |
commented Nov 8, 2015
UPDATE: Cutscenes play fine. (But in LQ for some reason?) However, graphic glitches remain. (But it's not as bad.) Along with screenshake glitch Log Console says it (might?) be a shading problem? From the screenshot here, graphic glitches remain---- Walking out from the glitched area fixes it? Yeah, like I said, it's not my graphic drivers. |
Contoh soal tpa bappenas s2 pdf. Bump. |
commented Jan 16, 2016
Okay, it seems that the videos still skips in the latest build (v1.1.1-673-g6d3368b). I take a look at the log console and I found that PPSSPP produces the same error messages that DanSenki had also found whenever it play the videos. It is also worth mentioning that daniel229's link to download the 'patch' version of PPSSPP no longer works. I am running PPSSPP on a PC with 32-bit Windows OS, if you ask. |
already cantain the 32bits and 64bits exe,try https://drive.google.com/file/d/0BzGZGDfFE68zci10Vk1PS1lYcTQ/view?usp=sharing |
commented Jan 17, 2016
I don't really think that will be fixed anytime soon, to be honest. |
Can you put #define HLE_LOG_FORCE at the top of sceMpeg.cpp and then copy out the log? I'm wondering if it uses audio at all.-[Unknown] |
commented Jan 17, 2016
At unknownbrackets: Honestly, I don't know how to do that in PPSSPP since I am just a novice here and don't have any compliers. |
The log https://gist.github.com/daniel229/704be588f5290d13f179 |
Collaborator commented
commented Jan 17, 2016
What happens if you replace this: With: It seems like it's not sending more packets with sceMpegRingbufferPut . Probably it expects to continue receiving no data, which I think is the correct thing for it to expect.-[Unknown] |
Video is not skipping now,still no sound. |
Collaborator Author commented
commented Jan 17, 2016
Also affect the cutscene in Silent Hill zero. |
referenced this issue Jan 17, 2016
MergedCalculate stream data info a bit more accurately #8435
If you comment this line out, the audio comes back? https://github.com/hrydgard/ppsspp/pull/6384/files#diff-7569aff64133d9c49602eec78c0dfd5bR1782 Download ringtone suara kentut.
Can you log atracAu.esBuffer ?-[Unknown] |
Collaborator Author commented
commented Jan 17, 2016
Silent Hill Zero is affect by #8435 |
Uh oh, 09f26380? What if you hardcode it to zero: ctx->mediaengine->setAudioStream(0); Hmm. I guess I didn't think about them calling Decode before getting the atrac AU. I think that should probably generate an error.. -[Unknown] |
Collaborator Author commented
commented Jan 17, 2016
0 works fine. |
JPCSP trace |
Collaborator commented
commented Jan 17, 2016
Nice, thanks. Apparently that is sceAudiocodec: Decoding failed , so indeed it should return an error. This might fix other things too.-[Unknown] |
added a commit to unknownbrackets/ppsspp that referenced this issue Jan 17, 2016
referenced this issue Jan 17, 2016
MergedHandle out of audio more correctly, consistently abuse esBuffer #8437
So to recap, now (feel free to edit this):
-[Unknown] |
commented Jan 18, 2016
|
i cant play the game.help! it keeps saying failed to load install data. i adjusted the settings but it's still says failed to load install data.help |
commented Mar 18, 2016
A bit of an update:
did not go around to battles yet but I assume it's all good and dandy. Unless someone would like to test that. |
referenced this issue Apr 10, 2016
ClosedDanball Senki W: Updates #8673
referenced this issue Mar 21, 2018
Closedfix glitching chara #10759
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment
fiberhigh-power.netlify.com › ★ ★ ★ Danball Senki W Psp Update Patch ★ ★ ★
Danball senki w psp patch download found at archive.foolz.us, gamefaqs.com. Share photos and videos, send messages and get updates. Look at 1 relevant links. Free Download Danball Senki Boost ENG Patched PSP GAME Download Danball Senki Boost ENG Patched PSP GAME Danball Senki [].
Join GitHub today
GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.
Sign upHave a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Comments
A video lead you to know the issue 1and 2 http://www.youtube.com/watch?v=KTlrWd7hKYc
normal Camera stop
it display now,but some time not correct. sometime not correct log
|
Contributor commented
commented Dec 11, 2013
For 2nd issue , any savestate can shared? |
move to right side,then go outside. savedate here,rename jpg to rar |
Collaborator Author commented
commented Dec 11, 2013
Updated two issue to top post. 4-missing background. 5-video not played. |
Have this improved lately? |
Collaborator Author commented
commented Jan 7, 2014
No improvement. |
Test with 0.9.6-436 For the video part,the audio can be heard, but display nothing. Log shows this,and audio stuttering when these messages posting. AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 319900 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 508000 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 712820 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 926000 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1135000 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1314740 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1553000 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1732740 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1941740 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 2121480 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 2313760 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 2593820 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 2852980 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 3099600 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 3367120 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 3634640 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 3881260 dts: 8948940 |
referenced this issue Jan 19, 2014
ClosedTaiko DX (JP) Missing Text #4836
Danball Senki W English Patch
FPS issue fixed by #5174 |
Collaborator Author commented
commented Jan 31, 2014
#3110 Frontier Gate Boost+ also got FPS issue fixed.these two games have several issues the same. |
Huh, that's very interesting. The camera stopping thing is still happening, right? AFAIK the video is a depth issue. -[Unknown] |
Collaborator Author commented
commented Feb 1, 2014
Yes camera is still stopping. |
Danball Senki Game
Does the black box thing still happen? -[Unknown] |
Collaborator Author commented
commented Jun 4, 2014
still happen when screen transition.block transfer not help |
Have any of the changes helped specifically 2, 4, and 5? Is 1 affected by jit on/off? -[Unknown] |
Collaborator Author commented
commented Jun 16, 2014
1,2,4,5 no change at all.with jit off,Ican not move. jit off |
Well, then there's definitely some cpu bug here, even if it's the interpreter that's wrong. If you switch the CONDITIONAL_DISABLE defines in CompVFPU.cpp, and use jit, does it still have the above problem? If not, does it happen switching them in CompFPU.cpp? -[Unknown] |
Collaborator Author commented
commented Jun 16, 2014
change #define CONDITIONAL_DISABLE ; to #define CONDITIONAL_DISABLE { fpr.ReleaseSpillLocks(); Comp_Generic(op); return; } in CompVFPU.cpp,the jit without anyproblem. |
It gets problem in CompFPU.cpp |
Danball Senki W Episode 1
Collaborator Author commented
commented Jun 16, 2014
the problem is |
Which one inside there? Change for example case 13: to case 13: DISABLE; and it will disable trunc.w.s. abs, mov, and neg should be pretty hard to be wrong, sqrt, trunc.w.s, and cvt.s.w are the likely ones.Does the camera thing go away if you have the CONDITIONAL_DISABLE swapped in CompVFPU.cpp and use jit? It could be a totally different instruction causing that problem. -[Unknown] |
Collaborator Author commented
commented Jun 16, 2014
Yes,disable case 13,the problem presents.CONDITIONAL_DISABLE swapped in CompVFPU.cpp does not help the camera problem. |
Does it affect anything to revert this change? cbf1df9 -[Unknown] |
Collaborator Author commented
commented Jun 16, 2014
both jit and non-jit can't move. |
So basically this and #4268 don't agree about that change, seems this likes it. I'm not sure why interpreter is not behaving the same way.. -[Unknown] |
added a commit to unknownbrackets/ppsspp that referenced this issue Jun 21, 2014
Correct overflow in trunc.w.s for interpreter.
Does this game crash for you with simulate block transfers on? http://forums.ppsspp.org/showthread.php?tid=5201&pid=86714#pid86714 The black box thing seems really weird. It's hard to catch those things in the GE debugger, but I wonder what the vertex type / positions are. I guess the camera stop thing is likely to be a cpu bug as well, if this uncovered an interpreter cpu bug.. -[Unknown] |
Collaborator Author commented
commented Jun 25, 2014
Is that Danball Senki Boost,it does not crash for me,but I find a graphical issue with simulate block transfers on. simulate block transfers on simulate block transfers off before the black box drawing. |
Gedebugger about the graphical issue |
Collaborator commented
commented Jun 25, 2014
Oh. I was confused. Thought they were the same game. Hmm Boost seems like a format mismatch.. hard to say. W definitely looks like that texture ought to display. I wonder if it is depth related. Maybe minz and maxz clamp before depth test or affect clipping.. are the vertex addresses? Or it could be stencil. -[Unknown] |
Dan Ball Senki W random hangs in battle with jit off. |
commented Nov 1, 2015
Windows 10 Home, with Intel HD Graphics, with a 1.0.1 build. Graphic Card shouldn't be an issue, though. It ran BOOST almost perfectly. Oh shit. uh, ignore the BOOST screenshot. |
I think I found a source for the skipping cutscenes. Still no trace for the outlines? |
Collaborator Author commented
commented Nov 4, 2015
The cutscenes would be played on this build.The graphical problem seems like a driver problem? http://www.filedropper.com/ppsspp-v101-216-gb9fbaed-windows |
Unless Level-5 made the graphics more obnoxious than in the original game, I can't really say it's a driver problem or compatibility. |
commented Nov 8, 2015
UPDATE: Cutscenes play fine. (But in LQ for some reason?) However, graphic glitches remain. (But it's not as bad.) Along with screenshake glitch Log Console says it (might?) be a shading problem? From the screenshot here, graphic glitches remain---- Walking out from the glitched area fixes it? Yeah, like I said, it's not my graphic drivers. |
Contoh soal tpa bappenas s2 pdf. Bump. |
commented Jan 16, 2016
Okay, it seems that the videos still skips in the latest build (v1.1.1-673-g6d3368b). I take a look at the log console and I found that PPSSPP produces the same error messages that DanSenki had also found whenever it play the videos. It is also worth mentioning that daniel229's link to download the 'patch' version of PPSSPP no longer works. I am running PPSSPP on a PC with 32-bit Windows OS, if you ask. |
![Danball senki characters Danball senki characters](/uploads/1/1/7/8/117807080/408180590.jpg)
already cantain the 32bits and 64bits exe,try https://drive.google.com/file/d/0BzGZGDfFE68zci10Vk1PS1lYcTQ/view?usp=sharing |
commented Jan 17, 2016
I don't really think that will be fixed anytime soon, to be honest. |
Can you put #define HLE_LOG_FORCE at the top of sceMpeg.cpp and then copy out the log? I'm wondering if it uses audio at all.-[Unknown] |
commented Jan 17, 2016
At unknownbrackets: Honestly, I don't know how to do that in PPSSPP since I am just a novice here and don't have any compliers. |
The log https://gist.github.com/daniel229/704be588f5290d13f179 |
Collaborator commented
commented Jan 17, 2016
What happens if you replace this: With: It seems like it's not sending more packets with sceMpegRingbufferPut . Probably it expects to continue receiving no data, which I think is the correct thing for it to expect.-[Unknown] |
Video is not skipping now,still no sound. |
Collaborator Author commented
commented Jan 17, 2016
Also affect the cutscene in Silent Hill zero. |
referenced this issue Jan 17, 2016
MergedCalculate stream data info a bit more accurately #8435
If you comment this line out, the audio comes back? https://github.com/hrydgard/ppsspp/pull/6384/files#diff-7569aff64133d9c49602eec78c0dfd5bR1782 Download ringtone suara kentut.
Can you log atracAu.esBuffer ?-[Unknown] |
Collaborator Author commented
commented Jan 17, 2016
Silent Hill Zero is affect by #8435 |
Uh oh, 09f26380? What if you hardcode it to zero: ctx->mediaengine->setAudioStream(0); Hmm. I guess I didn't think about them calling Decode before getting the atrac AU. I think that should probably generate an error.. -[Unknown] |
Collaborator Author commented
commented Jan 17, 2016
0 works fine. |
JPCSP trace |
Collaborator commented
commented Jan 17, 2016
Nice, thanks. Apparently that is sceAudiocodec: Decoding failed , so indeed it should return an error. This might fix other things too.-[Unknown] |
added a commit to unknownbrackets/ppsspp that referenced this issue Jan 17, 2016
referenced this issue Jan 17, 2016
MergedHandle out of audio more correctly, consistently abuse esBuffer #8437
So to recap, now (feel free to edit this):
-[Unknown] |
commented Jan 18, 2016
|
i cant play the game.help! it keeps saying failed to load install data. i adjusted the settings but it's still says failed to load install data.help |
commented Mar 18, 2016
A bit of an update:
did not go around to battles yet but I assume it's all good and dandy. Unless someone would like to test that. |
referenced this issue Apr 10, 2016
ClosedDanball Senki W: Updates #8673
referenced this issue Mar 21, 2018
Closedfix glitching chara #10759
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment